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Although this can exceed the Type 95 and M16A4 in terms of overall fire rate, the MK14 has the slowest fire rate potential of all assault rifles (the burst fire assault rifles fire very fast within the burst).
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The MK14 fires in a semi-automatic configuration, and its Firecap extends only to 525 RPM, or about eight shots per second at maximum. The MK14's rate of fire is unimpressive, and is a definitive weakness. The MK14 will always get a one shot kill in Hardcore game modes against unarmored enemies, and due to the MK14's overkill damage for the game mode, allows the user to easily kill enemies through cover in one to three shots. The MK14 has good penetration power thanks to its strong damage per shot. Generally speaking, very few sightlines in MW3 will be past the grasp of the MK14's two shot kill potential, making the MK14 deadly in almost all engagements. The MK14's two shot kill range to the body is extremely long, extending out to fifty meters. However, damage will linearly decrease to 51 meters, where the MK14 will deal 49 damage, needing three shots to kill, or two headshots if at least one bullet hits the head. At any range shorter than 20 meters, the MK14 will deal a heavy 75 damage, allowing for two shot kills, or a single headshot to kill. The MK14 is one of the strongest damage-per-shot weapons in all of Call of Duty: Modern Warfare 3. It is not available for use to the player in campaign, though the M14 EBR sniper variant is. The MK14 is Grinch's primary weapon in all Delta Force missions except " Bag and Drag" and " Hunter Killer", in which he uses an M4A1 and an MP5 instead. Pace your shots and keep cool through fire to dominate as effectively as any full auto assault rifle." - Call of Duty ELITE description Campaign Two hits to the body and your target's a goner. " Designed for the mobile marksman, the MK14 fires highly accurate, high damage single round shots.
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