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Congratulations, you made your first mod! If you've done everything correctly then you should have the weapon that you made in your inventory. You add the item to your inventory with the command: player.additem itemID Quantity (player.additem 1D000D63 1 in my case to spawn 1 mace in my inventory). From there, we'll type in help "Weapon Name" to get the weapon's item ID (in my case I typed in help "Game Skinny Mace" which had the weapon ID of 1D000D63 but yours will be different). To open your console press the "~" key and a command prompt will pop up. In a future article, I'll cover placing things into the world but for now, we're going to use the console to spawn the item into our player's inventory. Simply set it to enabled and start your game. If you're using the function, the mod should be at the bottom of your list. Once the file is saved, you need to add it to your load order. When that's done, all you really have to do is to hit the Ok button and save. I cut the weight in half and increased the damage to 42, because it's the answer to life's greatest question - just like this mace. In the Game Data tab, we can change the physical and damage properties of the weapon. Once you assign a name to the weapon (I chose Game Skinny Mace) then we can tweak a few other things. Now you could leave the default name here, but I'd suggest renaming it for ease of finding it later if you want to make changes.ĭouble clicking on the duplicated weapon will open the Weapon tab, which looks like this: Right-click on the weapon type of your choice and choose Duplicate Item. In the window titled "Object Window", go to the Items drop-down and from there you'll find Weapons. Well, the first thing you need to do is pick out a weapon type.įor my example, I'm going to choose an Ebony Mace, as my character uses maces. Okay, the Creation Kit is loaded and all the game assets are available for you to use. It's going to take a few moments to load everything so don't panic. Once that's all set up, simply open the Creation Kit, go to File -> Data and double click on the Skyrim.esm file until it's got an "x" next to it. Sign up for a account, then download the launcher that will have the Creation Kit. Step 1: Set Up the Creation Kitīefore we can do anything, you're going to need to download the Skyrim Special Edition Creation Kit. We'll start off small and walk through the whole process with a very basic mod - making your own custom weapon. I know it's nothing special, but we all have to start somewhere. But most aspiring modders have the same question - how do I start? And while the answer may vary from modder to modder, I'm here to help you figure it out.
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